Brawl - Diddy Kong - Action - 0x128
Entry Script
- CreateInterrupt { interrupt_id: None, action: DamageFall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 1 }
- if (BoolIsTrue RandomAccessBool(SpecialsMovement))
- if (ArticleAvailable value(1))
- GenerateArticle { article_id: 1, subaction_only: true }
- ChangeSubactionRestartFrame(SpecialAirHiJDamage)
Exit Script